Saturday, November 22, 2014
Wednesday, November 12, 2014
Special Effects in Animation and Live-Action
My first two term paper scores were 91 and 92; I will not be writing a third term paper.
Monday, November 10, 2014
Outline for the Third Term Paper
Introduction:
-My
main focus: Water flows through small tunnels.
-Compare
between life action TV show and CGI in game play.
-Water
sluicing in life-action could look fake while CGI water sluicing can be
realistic and intence.
Body
A:
An example from an old TV drama A Journey
to
the
West(1986)
-Method used to create rapid water flow.
-What works: Look like real water
-What doesn’t work: not rapid enough.
B:
Example in Capcom’s Game Resident Evil 6 (2012).
-Method: CGI
-What work: Convincing and rapid enough to make impact.
-What doesn’t work: Not realistic enough
Conclusion:
It is hard to recreate rapid water
flow to indicate danger.
It is either hard to make it
realistic or have big impact.
Wednesday, November 5, 2014
Stop-Motion Character Animation
Basically I used my cousin's toy bears to shoot this stop motion animation. I did some story boardings before I took pictures so that I had a clear plan to shoot. My cousin Sarah helped me to hold the camera while I was managing the position of the two characters. And I use Photoshop to get rid of my hands in the scenes. It was pretty fun and challenging to make a stop motion animation.
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