Wednesday, November 12, 2014

Special Effects in Animation and Live-Action

My first two term paper scores were 91 and 92; I will not be writing a third term paper.

Monday, November 10, 2014

Outline for the Third Term Paper


Introduction:
-My main focus: Water flows through small tunnels.
-Compare between life action TV show and CGI in game play.
-Water sluicing in life-action could look fake while CGI water sluicing can be realistic and intence.

Body
A: An example from an old TV drama A Journey to the West1986
  -Method used to create rapid water flow.
  -What works: Look like real water
  -What doesn’t work: not rapid enough.

B: Example in Capcom’s Game Resident Evil 6 (2012).

  -Method: CGI
  -What work: Convincing and rapid enough to make impact.
  -What doesn’t work: Not realistic enough


Conclusion:
It is hard to recreate rapid water flow to indicate danger.
It is either hard to make it realistic or have big impact.  

Wednesday, November 5, 2014

Stop-Motion Character Animation



    Basically I used my cousin's toy bears to shoot this stop motion animation. I did some story boardings before I took pictures so that I had a clear plan to shoot. My cousin Sarah helped me to hold the camera while I was managing the position of the two characters. And I use Photoshop to get rid of my hands in the scenes.  It was pretty fun and challenging to make a stop motion animation.